Player's Guide · 08

Glossary

Quick definitions for the terms used throughout this guide.

Striker
The large disc you drag and flick. It never gets pocketed for points — sinking it is a foul.
Carrom men (coins)
The 18 small discs on the board — 9 light and 9 dark — split between the two sides.
Queen
The single red coin at the center of the rack, worth bonus points if pocketed and covered. See How to play a board.
Cover
Pocketing one of your own coins on the stroke immediately after pocketing the Queen — required to actually claim her points.
Baseline
The line at your edge of the board where you position the striker with the slider before each shot.
Pocket
One of the four corner holes. Sinking your own coins there is the goal; sinking the striker is a foul.
Board (a board)
One complete round of play, from the opening rack to a side clearing its coins. A Match is a series of boards.
Match
The full session — every board played until one side's Series Total reaches the win target. See Scoring & the Match.
Bounce (restitution)
A physics setting controlling how much energy survives a collision — higher values make pieces carom off each other and the rails more sharply. See Physics & settings.
Kinetic friction
The drag that slows a piece down while it's already sliding. See Physics & settings.
Static friction
The force holding a stopped piece in place until a strike overcomes its limit and sets it moving. Full explanation on Physics & settings.